Procedural games on shared edge infrastructure.
Each game is asset-free (procedural geometry, synthesized audio), event-replay scored at the edge, and shares the same Three.js + Cloudflare D1 platform. The bundle is split so loading any game only downloads its small per-game payload on top of the shared engine.
Aether Drift
Ring-runnerGlide through the unseen lattice. Pass procedural rings to extend your drift; miss and time burns.
Pulse
Rhythm-tap timingTap when the expanding ring crosses the fixed hit ring. 60 seconds, BPM ramps 90 → 140, perfect timing ladders into combo.
Hailstorm
Dodge / bullet-surviveSteer through procedural projectile waves; score is survival time × dodges narrower than 4 units.
Bulwark
Defend-the-coreTap incoming orbs before they reach the core. Five leaks ends the run; kills minus leaks scores.
Sigil
Path-trace precisionFive procedural glyphs. Trace each with your pointer; deviation per sample buckets into a combo multiplier.
Foraging
Timed-collect arenaGather decaying orbs in 90 s. Fresh-orb value pays more; same-color chains the multiplier up to 2.0×.
Echo
Memory-recall sequenceA four-segment ring flashes a sequence; repeat it with keys 1–4 or by tapping. Depth × depth scoring + RT bonus.
Quickdraw
Reflex react-to-cueOne of four directional cues appears; press matching key or swipe within 300 ms. Latency is bucketed and scored.
Lattice
Connectivity puzzleRotate tiles to connect source to sink. Server runs BFS after each move; under-par bonuses compound across boards.
Spire
Precision-stackTap to drop a sweeping block. Each block's footprint trims to the prior top. Perfect-center bonus.
Ascent
Vertical platform-chainCharge & aim. Release to launch. Parabolic arcs to the next platform. Camera floor rises.
Frequency
Continuous-control hold-in-bandOne axis, one needle, 60 seconds. Stay inside the sweeping band; streak multiplier climbs to 2× at 10 s of hold.
Resonance
Territory / area-controlTap to claim cells on a wraparound grid. 8 s decay; tap a neighbor to refresh. Score is integrated held-area × cluster multiplier.